Dynamic Canvas for Non-Photorealistic Walkthroughs
نویسندگان
چکیده
The static background paper or canvas texture usually used for non-photorealistic animation greatly impedes the sensation of motion and results in a disturbing “shower door” effect. We present a method to animate the background canvas for non-photorealistic rendering animations and walkthroughs, which greatly improves the sensation of motion and 3D “immersion”. The complex motion field induced by the 3D displacement is matched using purely 2D transformations. The motion field of forward translations is approximated using a 2D zoom in the texture, and camera rotation is approximated using 2D translation and rotation. A rolling-ball metaphor is introduced to match the instantaneous 3D motion with a 2D transformation. An infinite zoom in the texture is made possible by using a paper model based on multifrequency solid turbulence. Our results indicate a dramatic improvement over a static background.
منابع مشابه
Non-Photorealistic Walkthroughs Using Flash
We describe a method allowing users to walk through 3D scenes using Macromedia Flash player. The method is optimised for low data transfer rates and low demands on the displaying device, which makes it suited especially for mobile devices. The walkthroughs are partially pre-computed on a server and partially calculated directly on the PDA. Non-photorealistic rendering is used for more eye-pleas...
متن کاملNon-photorealistic Rendering Using Genetic Programming
We take a novel approach to Non-Photorealistic Rendering by adapting genetic programming in combination with computer graphics drawing techniques. As a GP tree is evaluated, upon encountering certain nodes referred to as “Draw” nodes, information contained within such nodes are sent to one of three virtual canvasses and a mark is deposited on the canvas. For two of the canvasses the user is abl...
متن کاملNon-photorealistic image processing: an Impressionist rendering
The paper describes an image processing for a non-photorealistic rendering. The algorithm is based on a random choice of a set of pixels from those of the original image and substitution of them with colour spots. An iterative procedure is applied to cover, at a desired level, the canvas. The resulting effect mimics the impressionist painting and Pointillism.
متن کاملA Survey of Image-Morphologic Primitives in Non-Photorealistic Rendering
This paper presents an overview of the image-morphologic primitives used commonly in non-photorealistic rendering (NPR), a subdomain of computer graphics that is inspired by a long tradition of artistic and illustrative depiction. In particular, we survey NPR shading, stroke-based rendering, sparse line drawings, graftals, and area primitives. Such primitives usually cover larger regions on the...
متن کاملSwarmic Paintings and Colour Attention
Swarm-based multi-agent systems have been deployed in non-photorealistic rendering for many years. This paper introduces a novel approach in adapting a swarm intelligence algorithm – Stochastic Diffusion Search – for producing non-photorealistic images. The swarmbased system is presented with a digital image and the agents move throughout the digital canvas in an attempt to satisfy the dynamic ...
متن کامل